How can I have an Ai Pawn move after the Launch Node

This is what I’m trying to do

  1. Boss executes the attack (works using both State Trees and Behavior Trees)
  2. Have a Notify fire off a message to Pawn to launch. (Works using Interfaces)
  3. Using the launch character node to have Pawn reach player to apply damage (this is where only the Z (yaw) actually changes but not X/Y).

I have tested raw values inputs and same issue.
What has me confused it that the node works and i have tested it outside of the animation. The XY update just fine but if I have the node activate during the animation the XY dont update.

Notify

Before Notify

Notify Triggered but no XY update (sword mesh for visual conformation of pawn movement)