This is what I’m trying to do
- Boss executes the attack (works using both State Trees and Behavior Trees)
- Have a Notify fire off a message to Pawn to launch. (Works using Interfaces)
- Using the launch character node to have Pawn reach player to apply damage (this is where only the Z (yaw) actually changes but not X/Y).
I have tested raw values inputs and same issue.
What has me confused it that the node works and i have tested it outside of the animation. The XY update just fine but if I have the node activate during the animation the XY dont update.
Notify
Before Notify
Notify Triggered but no XY update (sword mesh for visual conformation of pawn movement)