Hello everybody,
I’m trying to use Get Actor Bounds blueprint function to get bounds of a landscape object in UE5.3, however, just getting zero vector, which is Box extent and Origin Vector.
On the other hand, I use the same function in UE4.27 and I can get the correct bounding box of the landscape.
So, is there any change of the landscape Actor or the Get Actor Bounds Function? How can I get the correct bbox of the landscape in UE 5.3?
Hello,
In Unreal Engine 5.3, if Get Actor Bounds returns zero for a landscape, use GetComponentsBoundingBox instead. This function can accurately get the bounding box for complex actors like landscapes. Add a GetComponentsBoundingBox node in your Blueprint and connect it to your landscape actor to retrieve the correct bounds.
Spotify Pie
Hope this will help you.
Best Regard,
geraldine198