How can I get the collision direction of a hit?

…yeah this makes absolutely no sense.
I created the same simulation you did in a separate project and it worked perfectly fine. I then ported the ball, script included, into my current project and it actually functioned completely as intended. Despite this, it still does not function when put on my T Cells, or even various other instances.
Maybe there’s something the ball has by default that the others don’t? I’ll do some more investigating.