How can I get my scene to reflect a Translucent, Unlit material? (Lumen, 5.3)

I have the exact same issue, and unfortunately, I couldn’t find a proper solution either. The only workaround I came up with is faking it using a Light Function or an additional masked instance. However, it doesn’t look quite the same as proper translucent emissive reflections would, but it’s better than nothing :slight_smile: