Here is an example that I thought up. In your AI character, add four variables. All vectors. Current_player_front, current_player_right, ect. Then, when the proximity is triggered, take the out overlapped actor and cast it to your player character class. In your player character, you have arrow components, one in front, one in back, and one on each side. Set the according vectors into your four variables. Then you can set up a move to sequence where the AI moves to the first point, then the next, then next, then next to make a sort of box cycle around the player. I haven’t tried this, but I will later today.