# How can I get Loading Range and Cell Size in Cpp? 

**URL:** <https://forums.unrealengine.com/t/how-can-i-get-loading-range-and-cell-size-in-cpp/2649188>\
**Category:** C++\
**Tags:** unreal-engine, WorldPartition, CPP, question\
**Created:** [August 21, 2025, 1:14pm UTC](https://forums.unrealengine.com/t/how-can-i-get-loading-range-and-cell-size-in-cpp/2649188 "2025-08-21T13:14:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bujabuja12](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bujabuja12](https://forums.unrealengine.com/u/bujabuja12)\
**Post date:** [August 21, 2025, 1:14pm UTC](https://forums.unrealengine.com/t/how-can-i-get-loading-range-and-cell-size-in-cpp/2649188/1 "2025-08-21T13:14:48Z")

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Hi.  
I’m making a game using WorldPartition.

My question is, Is there a way to get the values of ‘Loading Range’ and ‘Cell Size’ from WorldPartition’s MainGrid(MainPartition) in C++?

I looked for ways to get data from actors like WorldPartition, WorldPartitionSubsystem, and RuntimeHash etc..  
However, I saw the use of data with the ‘friend’ keyword inside, and I couldn’t find a way to get ‘Loading Range’ and ‘Cell Size’ directly.

Is there a way I didn’t find it?  
(My Engine version is 5.5.4.)
