# How can I generate lakes procedurally in UE 5.3 ? 

**URL:** <https://forums.unrealengine.com/t/how-can-i-generate-lakes-procedurally-in-ue-5-3/1787156>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [April 4, 2024, 3:09am UTC](https://forums.unrealengine.com/t/how-can-i-generate-lakes-procedurally-in-ue-5-3/1787156 "2024-04-04T03:09:51Z")\
**Posts on this page:** 1\
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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [April 4, 2024, 9:16am UTC](https://forums.unrealengine.com/t/how-can-i-generate-lakes-procedurally-in-ue-5-3/1787156/2 "2024-04-04T09:16:11Z")

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Hey there @Real! Welcome to the community! Generally the water plugin was not originally meant to be procedural. It’s meant to be locked in by compile time just like landscapes (especially due to the landscape integration). However, you may be able to dig into the source for the water plugin to see where it updates the location data for both the landscape brushes and water visuals.

Alternatively, some changes that let you adjust the water body visually (but without the physics or post process material) were being discussed here:

> [@Water plugin - Movable water bodies?](https://forums.unrealengine.com/t/water-plugin-movable-water-bodies/157949/):
>
> Hey! Has anyone experience changing the water bodies at runtime? I am trying to change the location/shape of the coastline during the game. I have tried setting the console variable r.Water.WaterMesh.ForceRebuildMeshPerFrame as suggested in this [video](https://youtu.be/7y-ITjcttW8?t=1661), but it doesn’t seem to change anything. I tried both changing the location of the WaterBodyOcean as well as changing the location of individual spline points, but the water mesh stays the same. Any help would be appreciated.

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