hi everyone,
sorry for my English.
I’m new on unreal.
I imported an FBX animation and want “group” other static objects on it.
my goal is that my statics objects follow exactly the same movement of my fbx animation.
I don’t know if it’s possible and i don’t know if it’s the good method.
I don’t know programation.
is there a simple solution for that?
hi, ok, i created a sequencer and attached my static mesh to my animated alembic file.
But my static object can’t follow translate and rotate, he is only center on my alembic animation.