I’m testing the packaging of a basic 3rd person project with UE5, and it worked fine a few weeks ago and I got the apk and it worked well on my phone.
When I try again today, the following error appears and it fails. What is the problem…
UATHelper: 패키징 (Android (ASTC)): ====2022-10-06 오후 9:24:07====PERFORMING FINAL APK PACKAGE OPERATION=====-arm64===========================================
UATHelper: 패키징 (Android (ASTC)): Copied file D:\Unreal_Project\buildTest02\Intermediate\Android\arm64\gradle\app\src\main\assets\main.obb.png.
UATHelper: 패키징 (Android (ASTC)): Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/…/AFSStub copied to D:/Unreal_Project/buildTest02/Intermediate/Android/arm64/gradle/AFSProject
UATHelper: 패키징 (Android (ASTC)): Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android copied to D:/Unreal_Project/buildTest02/Intermediate/Android/arm64/gradle/AFSProject/app/src/main
UATHelper: 패키징 (Android (ASTC)): Directory D:/Unreal_Project/buildTest02/Intermediate/Android/arm64/gradle/app/src/main/res copied to D:/Unreal_Project/buildTest02/Intermediate/Android/arm64/gradle/AFSProject/app/src/main/res
UATHelper: 패키징 (Android (ASTC)): Directory D:/Unreal_Project/buildTest02/Intermediate/Android/arm64/gradle/gradle copied to D:/Unreal_Project/buildTest02/Intermediate/Android/arm64/gradle/AFSProject/gradle
UATHelper: 패키징 (Android (ASTC)): Fixing minSdkVersion; requires minSdkVersion of 21 for App Bundle support
UATHelper: 패키징 (Android (ASTC)): Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
UATHelper: 패키징 (Android (ASTC)): Writing symbols to D:\Unreal_Project\buildTest02\Binaries/Android\buildTest02_Symbols_v1/buildTest02-arm64\libUnreal.so
UATHelper: 패키징 (Android (ASTC)): Fixing minSdkVersion; requires minSdkVersion of 21 for App Bundle support
UATHelper: 패키징 (Android (ASTC)): ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘D:\Unreal_Project\buildTest02\Intermediate\Android\gradle\app\abi.gradle’.
UATHelper: 패키징 (Android (ASTC)): at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UATHelper: 패키징 (Android (ASTC)): at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UATHelper: 패키징 (Android (ASTC)): at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UATHelper: 패키징 (Android (ASTC)): at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
UATHelper: 패키징 (Android (ASTC)): at System.IO.StreamWriter…ctor(String path)
UATHelper: 패키징 (Android (ASTC)): at System.IO.File.WriteAllText(String path, String contents)
UATHelper: 패키징 (Android (ASTC)): at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4653
UATHelper: 패키징 (Android (ASTC)): at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bIsDataDeploy, Boolean bSkipGradleBuild) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4936
UATHelper: 패키징 (Android (ASTC)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 1065
UATHelper: 패키징 (Android (ASTC)): at AutomationScripts.Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 37
UATHelper: 패키징 (Android (ASTC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208
UATHelper: 패키징 (Android (ASTC)): at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
UATHelper: 패키징 (Android (ASTC)): at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
UATHelper: 패키징 (Android (ASTC)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
UATHelper: 패키징 (Android (ASTC)): at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153
UATHelper: 패키징 (Android (ASTC)): (see C:\Users\xxx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: 패키징 (Android (ASTC)): AutomationTool executed for 0h 0m 50s
UATHelper: 패키징 (Android (ASTC)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: 패키징 (Android (ASTC)): Updating environment variables set by a Turnkey sub-process
UATHelper: 패키징 (Android (ASTC)): The system cannot find the path specified.
UATHelper: 패키징 (Android (ASTC)): The system cannot find the path specified.
LogSlate: Window ‘출력 로그’ being destroyed
LogSlate: Window ‘출력 로그’ being destroyed