Thanks for the reply Steve. So far these are everything that I’ve done:
In MyGame.Build.cs, changed
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay"});
to
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "GameplayAbilities" });
In MyGameCharacter.h, changed
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "RolePlayingGameCharacter.generated.h"
to
#include "CoreMinimal.h" #include "GameFramework/Character.h"
#include "AbilitySystemInterface.h"
#include "RolePlayingGameCharacter.generated.h"
The error that I’m getting says “cannot open source file “AbilitySystemInterace.h””. So it seems like it can’t find the file. I can’t include any other files from the GameplayAbilities plugin, either, without seeing the same error.
edit: Sorry about the formatting of this comment… It got weird with the code snippets.