Thank you for the quick reply.
This is what my wheel setup looks like:
As for my Physics Asset, the root node has a single convex hull body instance and each wheel has a single convex hull with linear motion locked (all) and angular motion free (all).
Also, I am using the WheeledVehicleMovementComponent and have also tried it with four wheels, one wheel, and all ten wheels (this will eventually be a ten wheeled tank).