# How can i exclude specific assets/blueprints from post process?

**URL:** <https://forums.unrealengine.com/t/how-can-i-exclude-specific-assets-blueprints-from-post-process/300726>\
**Category:** Rendering\
**Tags:** Post-Processing, unreal-engine, question\
**Created:** [December 5, 2014, 11:47pm UTC](https://forums.unrealengine.com/t/how-can-i-exclude-specific-assets-blueprints-from-post-process/300726 "2014-12-05T23:47:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [December 6, 2014, 5:39pm UTC](https://forums.unrealengine.com/t/how-can-i-exclude-specific-assets-blueprints-from-post-process/300726/2 "2014-12-06T17:39:05Z")

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Hello PhoenixWo1f,

There is a way to achieve this via blueprints, and I actually wrote a tutorial for something very related to your question. The tutorial goes over how to trigger switching to an external camera (in your case the screen effect it would switch to) and hiding certain actors while using that camera.

Since I am not sure the exact screen effect you are implementing though, I am unsure as if this is what you are looking for. Either way here is the tutorial link on the Unreal Wiki page. Let me know if this helps, or if you need further assistance.

**Switching Cameras and Hiding Actors**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Thanks,

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