How can I draw a spline drawn by the player's movements?

Yo Yo it’s me with another complicated question.

Your spline works in my project. This is just nitpicking,
Everytime the spline generates, it looks like it is constantly adding points or extruding meshesh in wireframe mode. Resulting in looking like it is spawning the mesh every time it generates.

I saw this spline mesh component and INSTANCED mesh (Spline Mesh Components and Instanced Meshes for Faster Level Design in UE4 Blueprints - YouTube). They use scaling for this one. I’m wondering how I can combine your blueprint and their blueprint.

The goal is to generate the spline without looking like it is spawning mesh and lagging everytime.

Thanks in advanced!