# How can I do the same as Composite Texture inside a Material Graph

**URL:** <https://forums.unrealengine.com/t/how-can-i-do-the-same-as-composite-texture-inside-a-material-graph/1663448>\
**Category:** Rendering\
**Tags:** normal-map, normal-maps, normals, normal, unreal-engine, question\
**Created:** [February 3, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/how-can-i-do-the-same-as-composite-texture-inside-a-material-graph/1663448 "2024-02-03T19:03:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![gvnnp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gvnnp](https://forums.unrealengine.com/u/gvnnp)\
**Post date:** [February 3, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/how-can-i-do-the-same-as-composite-texture-inside-a-material-graph/1663448/1 "2024-02-03T19:03:50Z")

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So I basically would like to compose testures at runtime in a material like the image shows

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/0/f40b0ce90da0adc6eb653d26c2440cfe4220004a.png)
