# How can I destroy spawned particles?

**URL:** <https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550>\
**Category:** World Creation\
**Tags:** spawn, Destroy, glass, unreal-engine, particle, projectile, question\
**Created:** [December 28, 2015, 5:53am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550 "2015-12-28T05:53:31Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_41115411](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41115411](https://forums.unrealengine.com/u/anonymous_user_41115411)\
**Post date:** [December 28, 2015, 5:53am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550/1 "2015-12-28T05:53:31Z")

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How can I destroy spawned particles like the first glass in this video [Unreal Engine 3 - Apex PhysX Destruction - Presentation by MRGV - YouTube](https://www.youtube.com/watch?v=f51dzGXyYIg)

I have a projectile blueprint that spawned three particles by three hit and I want after third hit destroy all three particles

How can I do that ?

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**Author:** ![DevilsD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/devilsd/32/890854_2.png) [@DevilsD](https://forums.unrealengine.com/u/DevilsD)\
**Post date:** [December 28, 2015, 9:11am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550/2 "2015-12-28T09:11:26Z")

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When you Spawn an Emitter you get a reference to its ParticleSystemComponent.

All you need to do to remove the Emitter once your finished with it, is to call DestroyComponent on the reference.

The same as if you were trying to destroy an Actor.

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**Author:** ![anonymous\_user\_41115411](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41115411](https://forums.unrealengine.com/u/anonymous_user_41115411)\
**Post date:** [December 28, 2015, 10:38am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550/3 "2015-12-28T10:38:18Z")

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But I want do that before finishing spawned emitter

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**Author:** ![DevilsD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/devilsd/32/890854_2.png) [@DevilsD](https://forums.unrealengine.com/u/DevilsD)\
**Post date:** [December 31, 2015, 12:09am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550/4 "2015-12-31T00:09:51Z")

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Im not sure what you mean?

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**Author:** ![DevilsD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/devilsd/32/890854_2.png) [@DevilsD](https://forums.unrealengine.com/u/DevilsD)\
**Post date:** [January 10, 2016, 4:37am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550/5 "2016-01-10T04:37:00Z")

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Did you manage to find a solution to your question?

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**Author:** ![DanielDurys](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DanielDurys](https://forums.unrealengine.com/u/DanielDurys)\
**Post date:** [January 5, 2018, 8:57am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550/6 "2018-01-05T08:57:07Z")

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After Spawning Particles add each of them to array of references, then register and count their hits, if count == 3 then for each per array, drag elements and destroy components

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**Author:** ![araz01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/araz01/32/1028814_2.png) [@araz01](https://forums.unrealengine.com/u/araz01)\
**Post date:** [November 19, 2023, 8:18am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550/7 "2023-11-19T08:18:32Z")

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what? bru who do you think i am? the inventer of UE?
