# How can I declare a C++ function, that will be defined in a Blueprint Graph?

**URL:** <https://forums.unrealengine.com/t/how-can-i-declare-a-c-function-that-will-be-defined-in-a-blueprint-graph/275499>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [March 11, 2014, 2:24am UTC](https://forums.unrealengine.com/t/how-can-i-declare-a-c-function-that-will-be-defined-in-a-blueprint-graph/275499 "2014-03-11T02:24:27Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Kargarg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kargarg](https://forums.unrealengine.com/u/Kargarg)\
**Post date:** [April 27, 2014, 9:03pm UTC](https://forums.unrealengine.com/t/how-can-i-declare-a-c-function-that-will-be-defined-in-a-blueprint-graph/275499/13 "2014-04-27T21:03:46Z")

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Hi, I’m interested to read your c++ basics thread, however I get a denied message when trying to read it:

I subscribe to UE4 engine, but it’s not that account on [forums.epicgames.com](http://forums.epicgames.com) that is used.

Is by any chance this on the wiki the very same?

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Conny

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