The Interface thing sounds good, but i have no clue how i would need to change everything then. I am using a 3rdPerson camera that smoothly changes it’s angle when u zoom in until it switches to the 1stPerson camera, which is bound to a socket in the Character skeleton (to see the character view moving and shaking a bit). There are 2 more cameras, one for the Minimap, and one always faces the character from the front, which is supposed to be the Lobby- /Deathcam. I am always using the closest active Camera inside the PlayerBlueprint, but for the Lobbycam i use the set ViewTargetwithBlend. Everything works fine now. All cameras follow the actor and adjust individually with lag, when the character turns, jumps, walks etc. But I am really interested in understanding the Interface stuff. I already use it for the characters pet, but it is only based on an example from a video tutorial, and I must admit, I am still not sure, how it works at all.