Here is the question.
I create a multiplayer project, and it works very well in PIE(Play in Editor), but when I host a server and use a client to join it, My PlayerController do not work! It did not answer any input. I did use the replicate!
Is it a bug or what I did wrong?
You do not provide more info about it.
Do you mean that the player controller is disabled after the packafing of your project?
Have you checked the Project Setting - Input options of your project?
Thank you for answer me. I solved the problem myself.
In fact that it is me that make the problem.
I forgot that when using the join UI, I set the controller’s input mode to UIOnly, and I did not set it back when the new level is loaded.
Thank you anyway.