how can i create diff. instances of characters?

How can i create diff. instances of characters?
I want to give them diifferent textures and properties. Currently i have to chars of default mesh, and if i chage texture to one of them? the second also change texture to the same.

I’d clone the mesh and make 2 different characters out of it if you plan to have different looking characters.

where i can clone the mesh?

In your assets where you placed the mesh just right click and select “duplicate”.

Depending on how your materials are setup, You could either override the material or create a dynamic instance.
I suggest creating a base class(blueprint) that setsup the defaults, and to then create sub classes to set per character stuff (such as material).

HTH

Thanks.

I duplicated mesh and then renamed it and this works fine.