# How can I Create custom collision Object Type and make it avaliable in C++?

**URL:** <https://forums.unrealengine.com/t/how-can-i-create-custom-collision-object-type-and-make-it-avaliable-in-c/378315>\
**Category:** World Creation\
**Tags:** unreal-engine, Collision, CPP, question\
**Created:** [December 4, 2016, 11:53pm UTC](https://forums.unrealengine.com/t/how-can-i-create-custom-collision-object-type-and-make-it-avaliable-in-c/378315 "2016-12-04T23:53:07Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [December 5, 2016, 8:07pm UTC](https://forums.unrealengine.com/t/how-can-i-create-custom-collision-object-type-and-make-it-avaliable-in-c/378315/5 "2016-12-05T20:07:14Z")

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Thats because you need to tie your github account with ue4 account to get access to engine source code there. follow first 2 sections there:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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