Hello all,
I’m trying to create a boolean intersection material. Where only the area intersecting two meshes is rendered. Kinda like the 3D modeling operation.
I have very limited capacity when it comes to shaders and materials but with the help from another forum I was able to put something like this together:
The problem here is that I’m using a sphere mask and it doesn’t translate to the cross-sections of other meshes like the hexagon here. Is there a way to achieve rendering only the cross-section in the interacting plane?
My graph:
Thanks for any help!