How can i correctly check if the client is the local client.

Hello, im currently experimenting with the UE4 Multiplayer and now figured out a way to check for the local Client.
The way I am using this is:
I have a cylinder which is the players body, but the body should only be visible to other players and hidden from myself.
Ive managed to find a way thats working but Im not sure if its the correct way to do that.

Any kind of tips and improvments are welcome!

Interesting… The usual way to do this is look up Nodes: Owner See / Owner No See

Edit: Plus there is the Is Locally Controlled node too that might be worth looking at?