How can i correctly check if the client is the local client.

Hello, im currently experimenting with the UE4 Multiplayer and now figured out a way to check for the local Client.
The way I am using this is:
I have a cylinder which is the players body, but the body should only be visible to other players and hidden from myself.
Ive managed to find a way thats working but Im not sure if its the correct way to do that.

Any kind of tips and improvments are welcome!