# How can I cook my map extension in ARK Modkit/Devkit of ARK ASE?

**URL:** <https://forums.unrealengine.com/t/how-can-i-cook-my-map-extension-in-ark-modkit-devkit-of-ark-ase/2598733>\
**Category:** ARK: Survival Evolved\
**Tags:** ARKit, unreal-engine, Ark:-Survival-Evolved, Modding, question\
**Created:** [July 9, 2025, 6:57pm UTC](https://forums.unrealengine.com/t/how-can-i-cook-my-map-extension-in-ark-modkit-devkit-of-ark-ase/2598733 "2025-07-09T18:57:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![volationjkr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@volationjkr](https://forums.unrealengine.com/u/volationjkr)\
**Post date:** [July 9, 2025, 6:57pm UTC](https://forums.unrealengine.com/t/how-can-i-cook-my-map-extension-in-ark-modkit-devkit-of-ark-ase/2598733/1 "2025-07-09T18:57:04Z")

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It happens that I have created an extension of the Fjordur map and now I want to upload it as a mod, I have tried many ways and every time I upload the mod, it is uploaded without size 0.00B weight, so I don’t know what to do anymore

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**Author:** ![SnGaRxx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SnGaRxx](https://forums.unrealengine.com/u/SnGaRxx)\
**Post date:** [July 12, 2025, 2:42pm UTC](https://forums.unrealengine.com/t/how-can-i-cook-my-map-extension-in-ark-modkit-devkit-of-ark-ase/2598733/2 "2025-07-12T14:42:12Z")

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To upload a **mod extension** on a specific map, you must move **your modified level** to a folder inside the maps, specifically in **TheIslandSubMaps**.  
Only move the level that contains your changes.

As for the assets like structures and materials, they should remain in **your mod’s own folder** ,  
then upload it as a **Cook Game Mod**.
