# How can I connect different geometry collections using a proximity?

**URL:** <https://forums.unrealengine.com/t/how-can-i-connect-different-geometry-collections-using-a-proximity/2706102>\
**Category:** Blueprint\
**Tags:** unreal-engine, Physics, Collision, question\
**Created:** [March 14, 2026, 9:01am UTC](https://forums.unrealengine.com/t/how-can-i-connect-different-geometry-collections-using-a-proximity/2706102 "2026-03-14T09:01:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ssks1914](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Post date:** [March 14, 2026, 9:01am UTC](https://forums.unrealengine.com/t/how-can-i-connect-different-geometry-collections-using-a-proximity/2706102/1 "2026-03-14T09:01:05Z")

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I want to connect geometry collections placed within a world or blueprint using distance, but how can I connect different GC assets?

The dataflow has a Proximity node, but it seems to only work within geometry collections.

Basically, I want them to be completely glued together and behave as if they were a single geometry collection.

Previously, Cluster Union or Cluster Group seemed promising, but they stopped responding to line tracing, so I’m exploring whether the same thing can be achieved with Proximity.

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**Author:** ![CedUE](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cedue/32/924243_2.png) [@CedUE](https://forums.unrealengine.com/u/CedUE)\
**Post date:** [May 26, 2026, 4:48am UTC](https://forums.unrealengine.com/t/how-can-i-connect-different-geometry-collections-using-a-proximity/2706102/2 "2026-05-26T04:48:05Z")

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Cluster union or cluster groups are meant for that  
There’s was some issue at one point with traces , but they got fixed in some recent 5.7 hot fixes

I’d recommend giving them a test again and report if you still have any problem with them

Ced
