# How can i connect a website to an unreal engine project? 

**URL:** <https://forums.unrealengine.com/t/how-can-i-connect-a-website-to-an-unreal-engine-project/2560884>\
**Category:** Programming & Scripting\
**Tags:** website, unreal-engine, Blueprint, question, CPP\
**Created:** [June 16, 2025, 7:34pm UTC](https://forums.unrealengine.com/t/how-can-i-connect-a-website-to-an-unreal-engine-project/2560884 "2025-06-16T19:34:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![LittleMissTardis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LittleMissTardis](https://forums.unrealengine.com/u/LittleMissTardis)\
**Post date:** [June 16, 2025, 7:34pm UTC](https://forums.unrealengine.com/t/how-can-i-connect-a-website-to-an-unreal-engine-project/2560884/1 "2025-06-16T19:34:40Z")

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Hi! I am currently working on a personal project. The goal is to create a website that can interact directly with and change the state of objects and interactions within a package. For example, clicking a website button within a website would open a door within the packaged game itself. In the beginning of my research I have been doing, it seems like a websocket is the way to go but I only really know how to do visual blueprinting and was wondering if there was a way I could impliment such custom code in a way that can still interact with blueprint nodes within the editor. Should I create custom code or use the in-engine websockets and whats the best course of action to being able to have this system running mostly automatic? Thank you so much for your help!

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**Author:** ![wbd\_fred](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wbd\_fred](https://forums.unrealengine.com/u/wbd_fred)\
**Post date:** [June 17, 2025, 4:33pm UTC](https://forums.unrealengine.com/t/how-can-i-connect-a-website-to-an-unreal-engine-project/2560884/2 "2025-06-17T16:33:45Z")

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Websocket, but review the “Remote Control” documentation, you can do it with little to no programming.

[Remote Control for Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/unreal-engine/remote-control-for-unreal-engine)
