Hi Zeustiak,
Ok That adds an impulse off of the world position. What I am trying to do now is find a way to add the impulse to the players vectors. How I am going to do that I could use some help if anyone has an Idea.
Dan
Hi Zeustiak,
Ok That adds an impulse off of the world position. What I am trying to do now is find a way to add the impulse to the players vectors. How I am going to do that I could use some help if anyone has an Idea.
Dan