How can i change the Mode of Replication of my Characterpawn from SimulatedProxy to AutonomousProxy without possessing it?

i run my game with a dedicated Server.
My Playercontroller ownes the spawned Character and when i get the remote Role of my Playercontroller its AutonomousProxy but when i get the remote Role of the owned Character its still a SimulatedProxy.

i tought it should be a AutonomousProxy so that the character reacts more responsive to playerinput.
i tried setting SetAutonomousProxy(true) in the constructor of the character, but it doesnt change anything.

is there a way to change it to be an AutonomousProxy or is it indirectly alrdy a autonomous proxy coz the netowner is the playercontroller? would it even change anything?