# How can I change the foliage collision if a bullet projectile hits it but not the Character etc.?

**URL:** <https://forums.unrealengine.com/t/how-can-i-change-the-foliage-collision-if-a-bullet-projectile-hits-it-but-not-the-character-etc/484540>\
**Category:** World Creation\
**Tags:** foliage-type, bullet, unreal-engine, Foliage, Physics, Collision, question\
**Created:** [June 7, 2021, 2:31pm UTC](https://forums.unrealengine.com/t/how-can-i-change-the-foliage-collision-if-a-bullet-projectile-hits-it-but-not-the-character-etc/484540 "2021-06-07T14:31:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Kurtish20](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kurtish20](https://forums.unrealengine.com/u/Kurtish20)\
**Post date:** [June 7, 2021, 2:31pm UTC](https://forums.unrealengine.com/t/how-can-i-change-the-foliage-collision-if-a-bullet-projectile-hits-it-but-not-the-character-etc/484540/1 "2021-06-07T14:31:48Z")

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The bullet should collide with the static mesh actor but the Character not. Basically I want to add a physical surface on the foliage wich reacts only to meshes like a bullet.
