# How can I change a particle's colour at runtime?

**URL:** <https://forums.unrealengine.com/t/how-can-i-change-a-particles-colour-at-runtime/325293>\
**Category:** FX\
**Tags:** particle-systems, gpu-particles, unreal-engine, question\
**Created:** [July 15, 2015, 3:56am UTC](https://forums.unrealengine.com/t/how-can-i-change-a-particles-colour-at-runtime/325293 "2015-07-15T03:56:02Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [July 16, 2015, 2:03pm UTC](https://forums.unrealengine.com/t/how-can-i-change-a-particles-colour-at-runtime/325293/4 "2015-07-16T14:03:25Z")

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If you are wanting to use a Particle Parameter, You will need to use Particle Color in your material and then setup an Initial Color Module to use a Vector Parameter (drop the ColorOverLife module). The setup would be the essentially the same in Blueprints without the need to make a MID for the Particle System.

There is a great series by one of Epic’s Senior VFX Artist Tim Elek on our Wiki, I would highly recommend reading through them:

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Thank You

Eric Ketchum

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