# How can I call a BlueprintImplementableEvent in C++?

**URL:** <https://forums.unrealengine.com/t/how-can-i-call-a-blueprintimplementableevent-in-c/281706>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [April 26, 2014, 12:57pm UTC](https://forums.unrealengine.com/t/how-can-i-call-a-blueprintimplementableevent-in-c/281706 "2014-04-26T12:57:04Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 28, 2014, 8:33pm UTC](https://forums.unrealengine.com/t/how-can-i-call-a-blueprintimplementableevent-in-c/281706/6 "2014-04-28T20:33:22Z")

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#Wiki Example

Try copying over my wiki example in a new class context (get away from the current class situation, so you can step back and get perspective)

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

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