# How can I break the custom struct made by c++ in blueprint?

**URL:** <https://forums.unrealengine.com/t/how-can-i-break-the-custom-struct-made-by-c-in-blueprint/299001>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [November 15, 2014, 5:53am UTC](https://forums.unrealengine.com/t/how-can-i-break-the-custom-struct-made-by-c-in-blueprint/299001 "2014-11-15T05:53:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ruohki](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ruohki](https://forums.unrealengine.com/u/ruohki)\
**Post date:** [November 15, 2014, 8:25am UTC](https://forums.unrealengine.com/t/how-can-i-break-the-custom-struct-made-by-c-in-blueprint/299001/2 "2014-11-15T08:25:28Z")

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“Automatic Make/Break in BP”

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