SVAD
(SVAD)
June 19, 2014, 4:39am
1
I’m spawning a new character at the ragdoll death location. I allow the third person camera to witness the spawn over the ragdoll with a delay.
When I possess the new character, it does a tiny jump/fall. Is there a way to avoid this? It’s like it’s getting a little boost of movement.
Additionally, s it possible to create a smooth transition between cameras during possess?
SVAD
(SVAD)
June 20, 2014, 3:27pm
2
Regarding transitioning between characters…It’s not quite working, but this seems promising. How to temporarily change player camera to "external BP" camera? - Cinematics & Media - Unreal Engine Forums
I’m still getting an abrupt transition when I possess the character.
SVAD
(SVAD)
August 16, 2014, 2:24am
3
I just happened across the answer for this today. In the character blueprint, for the movement component, set the “Default Land Movement Mode” to Walking.
Fixes the start state of the character!