This is simply not true. With Custom Depth on, the only thing that gets rendered to a separate buffer is the depth and/or stencil ID, but the scene color buffer will still contain the pixels from whatever object is occluding the mesh.
This is simply not true. With Custom Depth on, the only thing that gets rendered to a separate buffer is the depth and/or stencil ID, but the scene color buffer will still contain the pixels from whatever object is occluding the mesh.