How can I allow input from two local players - to one Widget?

Hey all,

New to the forum but been working in Unreal on and off since UDK. I have now started to get properly stuck in during my spare time!

My issue is, I have a Quick Time event set up, however whenever I trigger it, it only allows input for the character that triggered the event. As this QTE is triggered through a macro, I tried creating a reference for a second player and hooked that into it as well but that didn’t work.

I’m curious if there is an easy way to allow multiplayer input onto one UI/widget?

As I have the QTE trigger through the player character blueprint, perhaps I could trigger the QTE through level Blueprint a similar way to allow it to trigger for both players?

Thanks for the help in advance!