# How can I allow building on top of a custom cube in UEFN?

**URL:** <https://forums.unrealengine.com/t/how-can-i-allow-building-on-top-of-a-custom-cube-in-uefn/2448817>\
**Category:** World Creation\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [April 9, 2025, 11:31pm UTC](https://forums.unrealengine.com/t/how-can-i-allow-building-on-top-of-a-custom-cube-in-uefn/2448817 "2025-04-09T23:31:42Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Zim\_TechArt](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zim_techart/32/1063303_2.png) [@Zim\_TechArt](https://forums.unrealengine.com/u/Zim_TechArt)\
**Post date:** [April 14, 2025, 5:43pm UTC](https://forums.unrealengine.com/t/how-can-i-allow-building-on-top-of-a-custom-cube-in-uefn/2448817/11 "2025-04-14T17:43:39Z")

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Josh Grant just answered a similar issue [here](https://forums.unrealengine.com/t/i-cant-build-on-my-uefn-map-even-on-custom-mesh-or-fornite-props/2448050/3)

For quick reference:

> From my experience, this is the best flow for making custom meshes that support player builds:
> 
> 1. Create a Blueprint and select the Building Prop option.
> 2. In the Blueprint editor, select your mesh
> 3. Enable ‘Is Player Buildable’
> 4. Enable ‘Do Not Block Building’
> 5. Enable ‘Structurally Support Overlapping Actors’
> 6. Compile your Blueprint
> 7. Drag your Blueprint in
> 8. Build on it!

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