# How can I add one single Static Mesh Foliage on data layer in UE5?

**URL:** <https://forums.unrealengine.com/t/how-can-i-add-one-single-static-mesh-foliage-on-data-layer-in-ue5/631618>\
**Category:** World Creation\
**Tags:** Open-World, unreal-engine, Layers, UE5-0, Foliage, question\
**Created:** [August 19, 2022, 8:41am UTC](https://forums.unrealengine.com/t/how-can-i-add-one-single-static-mesh-foliage-on-data-layer-in-ue5/631618 "2022-08-19T08:41:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![behindUrBack](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@behindUrBack](https://forums.unrealengine.com/u/behindUrBack)\
**Post date:** [August 19, 2022, 8:41am UTC](https://forums.unrealengine.com/t/how-can-i-add-one-single-static-mesh-foliage-on-data-layer-in-ue5/631618/1 "2022-08-19T08:41:55Z")

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I konw i can use Actor Foliage,if I have many foliages,i need to spend a lot of time on it

 ![06](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/5/755275ab62eb1b399978043c1e0c8d02d13cfd80.jpeg)

It seems that I should use level streaming 😢
