I would like to import some extra morphs to my already in-game SkeletalMesh at runtime.
I had a look around and found nothing out of the box yet.
First I foundthis. This is no option for me as I can’t import SkeletalMeshes at runtime(would be awesome tho).
This post and all the rest I found offers only editor time solutions, by reimporting the SkeletalMeshes…
which can’t do because I’d lose the morphs already on my char, but not on the imported one.
Can anyone direct me to the right c++ classes, blueprints, git repos, assets or anything to look at?