# How can I add animations to a poseable mesh?

**URL:** <https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138>\
**Category:** Character & Animation\
**Tags:** unreal-engine, CPP, question\
**Created:** [May 24, 2014, 1:10pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138 "2014-05-24T13:10:21Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [May 24, 2014, 1:10pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/1 "2014-05-24T13:10:21Z")

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Hey!

Is there a way to add animations to poseable mesh?

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**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [May 26, 2014, 3:38pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/2 "2014-05-26T15:38:01Z")

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Hi ,

When you mention a poseable mesh, are you referring to a Skeletal Mesh?

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**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [May 26, 2014, 4:05pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/3 "2014-05-26T16:05:55Z")

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I refer to UPosableMeshComponent

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**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [May 26, 2014, 8:11pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/4 "2014-05-26T20:11:36Z")

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Hi ,

I am personally not familiar with the UPoseableMeshComponent. I will try to get some more information for you tomorrow. In the meantime, there was a **[thread on the forums](https://forums.unrealengine.com/showthread.php?3061-There-is-some-interpolation-going-on-that-I-don-t-understand)** where someone was trying to get PoseableMeshComponents to work. If you have not already read it, that thread may be able to give you some ideas.

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**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [July 8, 2014, 8:13pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/5 "2014-07-08T20:13:23Z")

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Hi ,

Are you till having trouble with this issue?

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**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [July 11, 2014, 1:07pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/6 "2014-07-11T13:07:45Z")

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Yes, I am still looking for a solution for this issue

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**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [July 11, 2014, 1:59pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/7 "2014-07-11T13:59:29Z")

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For clarification, are you wanting to have full animations within the UPosableMeshComponent, or do you want to be able to change the component’s transform in some way?

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**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [July 11, 2014, 3:02pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/8 "2014-07-11T15:02:49Z")

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The first option, full animations within the UPosableMeshComponent.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [July 11, 2014, 10:18pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/9 "2014-07-11T22:18:18Z")

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Hi ,

I did some testing with using PosableMeshComponent, and even though I was able to assign a skeletal mesh with animations to the PosableMeshComponent, there did not appear to be any way to access the animations in order to trigger them. It may be possible to link multiple PosableMeshComponents to each other and adjust the transforms of each to simulate animations, but this method would be rather complex, and could potentially lead to unexpected movements.

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**Author:** ![avrahamy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@avrahamy](https://forums.unrealengine.com/u/avrahamy)\
**Post date:** [July 29, 2014, 7:10pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/10 "2014-07-29T19:10:04Z")

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I’m also battling with PoseableMesh.  
You could “record” the animation key frames and manually rotate and move the joints in C++.  
If only we could query the joint position and rotation of a skeletal mesh while it was animating, or access the animation data as the engine stores it, there will be something to work with…

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [September 18, 2015, 3:59pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/11 "2015-09-18T15:59:50Z")

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Is it still not possible to add/access animations in PoseableMesh component? I need to set transform of many bones in my skeletal mesh. At first, I’ve found “Skeletal Controls”, but I have a problem with setting it up [(HERE)](https://answers.unrealengine.com/questions/304576/how-to-transform-multiple-bones.html), so PoseableMesh would be great if these Skeletal Controls don’t allow transforming multiple bones - but I don’t know how to animate PoseableMesh.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [September 22, 2015, 1:35pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/12 "2015-09-22T13:35:47Z")

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Hi Slavq,

The PoseableMeshComponent is not intended to be used with animations. It is instead designed to allow you to work with individual bones and set transforms without having animations in place.

I took a look at the question that you linked. Unfortunately animation is an area I am not very familiar with. However, I will see if I can get someone more knowledgeable about animation to take a look when they get a .

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<div class="post-metadata">

**Author:** ![lion032](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lion032](https://forums.unrealengine.com/u/lion032)\
**Post date:** [September 22, 2015, 1:58pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/13 "2015-09-22T13:58:07Z")

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It was possible up to 4.8 I was able to override the bone rotations after the BP evaluation:  
[https://github.com/lion03/UE4-K4W-Plugin/blob/Kinect4Windows-4.7/Engine/Plugins/KinectV2/Source/KinectV2/Private/KinectAnimInstance.cpp](https://github.com/lion03/UE4-K4W-Plugin/blob/Kinect4Windows-4.7/Engine/Plugins/KinectV2/Source/KinectV2/Private/KinectAnimInstance.cpp)

but in 4.9 it was restructured and I couldn’t find a workaround yet

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [October 15, 2015, 3:28pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/14 "2015-10-15T15:28:13Z")

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Hi ,

I apologize for the long delay on responding to you. I was able to snatch a few minutes of time from one of our animation engineers, and she confirmed that the PoseableMeshComponent is not intended to support animations.

Her suggestion for being able to use animations as well as modifying individual bones, was to use a SkeletalMeshComponent for the animations, then use the ModifyBone node in an AnimBP to adjust individual bones (if you need to be able to do so in code, you should be able to access the code in the `UAnimGraphNode_ModifyBone` class).

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**Author:** ![OverRated\_AU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/overrated_au/32/1008648_2.png) [@OverRated\_AU](https://forums.unrealengine.com/u/OverRated_AU)\
**Post date:** [October 31, 2017, 4:38pm UTC](https://forums.unrealengine.com/t/how-can-i-add-animations-to-a-poseable-mesh/284138/15 "2017-10-31T16:38:36Z")

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This is old but still a issue, This is a issue for me and probably a lot of other people making weapons system using bones on a model, lets say a tank uses a poseable mesh you can setup a weapon system to use the bones, you do the same with a bot but now you can’t make it walk because it lacks movement, so the only way is to cut the model into two parts.
