#UVs
well first of all you need UVs
I wrote up the code here:
#Material
setting the material itself is easy!
YourMeshComponent->SetMaterial(0,TheMaterial);
#UVs
well first of all you need UVs
I wrote up the code here:
#Material
setting the material itself is easy!
YourMeshComponent->SetMaterial(0,TheMaterial);