# How can I add a HUD-type element IN-Editor?

**URL:** <https://forums.unrealengine.com/t/how-can-i-add-a-hud-type-element-in-editor/357702>\
**Category:** UI\
**Tags:** unreal-engine, editor, slate, CPP, question\
**Created:** [May 17, 2016, 2:28pm UTC](https://forums.unrealengine.com/t/how-can-i-add-a-hud-type-element-in-editor/357702 "2016-05-17T14:28:23Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [May 17, 2016, 4:15pm UTC](https://forums.unrealengine.com/t/how-can-i-add-a-hud-type-element-in-editor/357702/7 "2016-05-17T16:15:16Z")

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By looks of it “stat fps” and other stat commads displays are part of statgroups which apper in profiler, but i’m not sure how to make them draw in editor, here oyu have example how to make stat gorup:

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I find the way to attack to “show” command but it seems oyu can create your own show flags, you can only add elements to it

[https://github.com/EpicGames/UnrealEngine/blob/dff3c48be101bb9f84633a733ef79c91c38d9542/Engine/Source/Runtime/GameplayAbilities/Private/AbilitySystemDebugHUD.cpp#L151](https://github.com/EpicGames/UnrealEngine/blob/dff3c48be101bb9f84633a733ef79c91c38d9542/Engine/Source/Runtime/GameplayAbilities/Private/AbilitySystemDebugHUD.cpp#L151)

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