I have a custom animation node that I have programmed myself, and I am using it inside an animation graph. In the animations of my characters, I have multiple Anim Notifies that allow me to know in which part of the animation I am. How can I know from inside my animation node code when an Anim Notify has been triggered?
All the solutions I have found talk about creating a class that inherits from UAnimNotify class and doing things inside the notify function. But I don’t know how to access my custom animation node variables from within the anim notify subclass. Additionally, if I could access the notify from my node instead of the other way around that would be more convenient.
Thank you for your help