How can edit timeline curve for any diferent blueprint class?

I want visibility a curve of timeline in editor mode.
I need change this curve directly in one actor class and not change the other same actor class

I hear what you’re saying, not sure of a way to do that, but…

Many people find, after a while using timelines, it’s better to keep the ‘logic’ outside of the timeline. Say you wanted to rotate an object around Z. You could make a timeline with a curve going from 0 to 360… or you could make the timeline curve just go 0-1 and multply outside by 360.

This way, you can use the same timeline for multiple objects ( you can rotate another around X at half speed, for instance, by just multiplying by 180 ).

And, the main point, you can now control your variables in editor.

Is this making sense?