How can do Overlap Event in actor blueprint?

Overlap events definitely work in any blueprint. There could be a few unseen issues here.

  1. Check that the volumes have GenerateOverlapEvents set to true (should be by default)
  2. Check that the volumes overlap Pawn or whatever your player character’s object type is.
  3. Put a breakpoint (click on any node and press F9). Then when you walk into it if it is triggering the overlap it will pause the game and kick you out to check your graph so you know that it is working correctly. If that is the case then the problem lies in your IsMyPlayer function. (you could check this by simply running a PrintString off False from that Branch)
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