Overlap events definitely work in any blueprint. There could be a few unseen issues here.
- Check that the volumes have
GenerateOverlapEvents
set to true (should be by default) - Check that the volumes overlap
Pawn
or whatever your player character’s object type is. - Put a breakpoint (click on any node and press F9). Then when you walk into it if it is triggering the overlap it will pause the game and kick you out to check your graph so you know that it is working correctly. If that is the case then the problem lies in your
IsMyPlayer
function. (you could check this by simply running aPrintString
off False from thatBranch
)