# How call C++ function in Level Blueprint?

**URL:** <https://forums.unrealengine.com/t/how-call-c-function-in-level-blueprint/396980>\
**Category:** Blueprint\
**Tags:** unreal-engine, level-blueprint, functions, Scripting, question\
**Created:** [July 4, 2017, 6:52pm UTC](https://forums.unrealengine.com/t/how-call-c-function-in-level-blueprint/396980 "2017-07-04T18:52:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nait123321](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nait123321](https://forums.unrealengine.com/u/nait123321)\
**Post date:** [July 4, 2017, 6:52pm UTC](https://forums.unrealengine.com/t/how-call-c-function-in-level-blueprint/396980/1 "2017-07-04T18:52:56Z")

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Hi, How i can call C++ function(From custom C++ class) in Level Blueprint?

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/7/8/578c4e863db94be8cf999f9dd5069db60ad6d77f.png) ](https://i.imgur.com/t1MkwEN.png)

Where i can get targe?

If i just have C++ class which not using on scene?  
I try call custom function from class which is inherited both from the Actor and from LevelScriptBlueprint.
