# How are Lens Flares Blended?

**URL:** <https://forums.unrealengine.com/t/how-are-lens-flares-blended/454037>\
**Category:** Rendering\
**Tags:** lens-flares, Post-Processing, unreal-engine, question\
**Created:** [August 18, 2019, 10:20am UTC](https://forums.unrealengine.com/t/how-are-lens-flares-blended/454037 "2019-08-18T10:20:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![J.Koenig](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@J.Koenig](https://forums.unrealengine.com/u/J.Koenig)\
**Post date:** [August 18, 2019, 10:20am UTC](https://forums.unrealengine.com/t/how-are-lens-flares-blended/454037/1 "2019-08-18T10:20:36Z")

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I am trying to make a rainbow effect that can be viewed up close, like on a wall of mist on a sunny day. Here I’ve made a post process material:

![285289-capture1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/a/4/ba49043c7054a415805b544ca5e8683d58b22dc7.png)

The texture is a very saturated circular gradient. The material is only using a simple additive blend.  
Here is the same texture being used as the ‘shape’ of the default post process lens flare effect:

 ![285301-capture2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/3/a/63a16ff05b35c2511789e8fce88a8acdbc492e29.png)

As you can see it looks pretty good, especially the largest flare on the left. Most importantly, the colors are entirely different, and look a lot more natural. When I change colors under the ‘Tints’ array, nothing seems to happen, so I don’t think they’re having any affect. Any clues as to what is actually being done to blend the texture, or how I can replicate the effect?

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**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [August 18, 2019, 10:23am UTC](https://forums.unrealengine.com/t/how-are-lens-flares-blended/454037/2 "2019-08-18T10:23:31Z")

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I think the tints are broken sometimes. There was a bug when projects that were converted from legacy version were corrupted. And that made tints not to work. Try to make a new project and test them there.
