We are working on a cinematic using UE4 as a render engine. There are no players involved, we just simply import animations files and trigger them via Matinee.
We have a hoverbike going through a desert (think Star Wars) and I have created a particle effect for the dust but I can’t find a way to have the particle effect to stay on groundlevel.
It has a farily uneven ground, so it has to be able to go up and down.
Is there a way to project it downwards so it knows what height the Landscape is?
Or do I need to add a bone, animate it in maya so it stays on ground level, and then add a socket in the engine.
Thanks in advance.