Hover Vehicle Loses Hovering Force with Unpossessing

Apologies if I don’t describe the issue clear enough…

I have a hover vehicle (a boat) that can be possessed and driven around. Boat hovers as normal before possession, player can hop onto boat and run around with no issues, boat can be possessed and move as intended, but upon being unpossessed, the boat’s hover nodes lose pretty much all their upward force causing the boat to flop around and nearly fall over when player runs around on the boat surface…when I re-possess the boat, everything is back to normal. It’s not like the functionality stops, because the boat still remains upright when player stays near its center of mass. At runtime, I see no related variables changing and from what I can tell, simulated physics never gets turned off. Let me know of any missing relevant information necessary you would need, thank you!