Hover event with VIVE Controller

I believe this is because the spline arc is not in the level on begin play, rather it is spawned by the player on an action. I could be wrong on this one, I don’t remember exactly how they have the template set up. Do keep in mind that the default arc on the BP character is not a straight line, it is used to make the teleportation target arc that hits the floor, hence the laser pointer being a cylinder (it’s the targeting system mesh). So to get the effect you want of a straight laser pointer you are going to have to construct you’re own blue print, in which case I highly recommend using a trace and placing a spline mesh over the same distance as the trace.