Hot to reset the destructible mesh?

I have created a destructible mesh and it is working fine. But now my problem is how do i reset the destructible mesh again so that it explodes again on collision?

I have tried creating the blueprint of the static mesh but it fails to create the destructible actor properly and create explosion.
Can anyone help me with my problem?? plz…

Hi!

This is possible. But your DM Actor must be spawned in a level. And after respawn, you DM will be resetted.

That is what i am actually doing doing but it is doesn’t work. Look at this: Dynamically place a destructible actor from level blueprint - Blueprint - Unreal Engine Forums