I don’t have enough info to fill in a bug report, but here it is: sometimes (quite oftem for me) hot reloading fails when compiling C++ code. This results in launching game with old code, and this can be very confusing when iterating on a certain feature.
I think, when hot reloading fails, **error log message or even a notification is expected **and would be very convenient.
To workaround this, I’m printing incrementing build number in log, and checking it every time when I compile code.
- possibly, hot reloading fails when there is not enough disc space, but just enough to run cpp compiler, but I didn’t make a setup that reliably reproduces it yet